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Old May 21, 2009, 04:46 PM // 16:46   #61
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Originally Posted by Symeon View Post
Just because people don't think this is a bad idea doesn't mean it wouldn't be a waste of developers' time. If this were to be implemented at all, it should be right at the bottom of the to-do list.
What?

I know my English is bad but if that's what you got from what I've posted thus far, I really need to reevaluate myself.
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Old May 21, 2009, 04:53 PM // 16:53   #62
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i would rather have the z coin reward for pve quests bumped up so you don't feel like you have to do them everyday just to get your heavy z packs on multiple characters before new years or gw2.
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Old May 21, 2009, 05:05 PM // 17:05   #63
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Originally Posted by kontradictions View Post
I really need to reevaluate myself.
I quite agree.
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Old May 21, 2009, 05:31 PM // 17:31   #64
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Developers created a cap at 3 quests instead of 5 for a few reasons:

- To keep areas more focused
- To promote a challenge of finishing the quest before the new ones come out
- Over 3 would be way too much for people to handle

People that can't play this game all the time need to be a little more realistic. If you don't have any time to play over the week, how are you going to find the time to do 5, 10, or 20+ quests over the weekend? It's all about learning how to manage your time and activities. I mean, even if you are so busy over the week, you still get 5 out of 7 zquests a week. I'm bound to bet that most of the time, 2 out of those 7 zquests will be a really hard boss in some elite dungeon or really hard dungeon in EotN that you won't even consider doing, or shouldn't consider doing because of your hectic schedule.
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Old May 21, 2009, 05:40 PM // 17:40   #65
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heres how i see it. 3 is a good limit. you can store a few from during the week if you dont have time or just dont want to at that time. if you move to 5, the player base gets spread out like everyone has said.

this is why it should be 3. if it were more, the reason being not having time, seems quite unanimous there, then chances are you dont need the z coins for that heavy pack, correct? if you dont play enough to do a quest a day, then chances are you wont need the space. if you do, youre keeping too much junk, its called a merchant.

there is no rule saying you have to do all the quests, its for getting something you want. if you want the heavy pack, you have to be willing to work for it.

'not having enough time' is not a viable reason for the expansion of the quest pool, cuz then you dont play enough to require the extra space.
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Old May 21, 2009, 06:04 PM // 18:04   #66
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Someone once said to me, "It never fails. You can throw a completely free party and some of the people who show up will complain that the drinks aren't cold enough and they don't like the choice of topings on the pizza."
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Old May 21, 2009, 07:36 PM // 19:36   #67
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Originally Posted by ebstjohn View Post
Someone once said to me, "It never fails. You can throw a completely free party and some of the people who show up will complain that the drinks aren't cold enough and they don't like the choice of topings on the pizza."
But if they throw that party and before hand put out that they are open to suggestions from other party goers during or after the party, then is it wrong to make a suggestion or ask for something else?

It never fails, someone makes a suggestion and someone always throws out the "Free" card! Who cares if it is free or not, I am making a suggestion on ways to change the game so that it can be more assessable to those that have "other lives" outside of GW. I am not knocking those that live and breath GW everyday and don't have other obligations that prevent them from playing, so why is it so many people are knocking the fact that I have obligations that prevent me from playing during the weekdays?
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Old May 21, 2009, 07:56 PM // 19:56   #68
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Originally Posted by Marverick View Post
Take the time to read and shut up.

The point of suggesting 5 saved quests is so that people who don't have a lot of time to play during weekdays can save the z-quests and do them on the weekends.

Maybe where you live there are 10 weekdays in a week.
And I want weekend events during the weekdays... some people don't have time to play at weekends you know?

So, lets say you have 10 characters, you save the 5 daily missions and the 5 daily bounties, so now you have 100 zaishen quests to do during a weekend! WoW! Plus the 2 missions and the 2 bounties of the weekend! Total of 140! At 10 minutes per quest (very very conservative) you will be spending 24 playing during the weekend! Most likely it will be closer to 48 hours or even more!

What if I have less characters?

Well it seems players with more characters finally have some kind of advantage in this game.

Sincerely I don't care either way and you can even store all the damn quests for what I care.

Just seems nitpicking.
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Old May 21, 2009, 08:18 PM // 20:18   #69
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Doing the Zaishen Challenges isn't a MUST. I have no problems the way they are now. Currently I only play those that I like, I don't need extra storage.
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Old May 21, 2009, 10:29 PM // 22:29   #70
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I would like this. Sometimes Im just not in the mood to do a mission or challenge, but the rewards are too good to pass up and i hold on to them. Hoping to get to them later when a guildie needs help there. As for some folks saying they already have to many quests in your log..well no one is forcing you to keep them, not do them or hold on to them. And no one here was saying they could get through 40 in a weekend, I believe they were trying to get across that they would like to have the option of doing the ones they want when they want. Not just 3. I have dumped a few that I would have really liked to have been able to get to, but lack of time forced me to get rid of them for something less time consuming, only to find out 2 days later, i now have the time to do them, only i no longer have access to them. So for many peoples personal reasons and time frames I think it should be extended to being able to hold more in the quest log.
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Old May 23, 2009, 02:12 AM // 02:12   #71
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/notsigned

3 is plenty. Just think, you start piling them up and up...and up. Now the weekend comes. OMG!!! Which ones do you do? There you are with maybe 10 or 20 (or however many) that you've done...maybe on 1 toon or across all of them. The weekend ends. Guess what happens next? Yep, you add more and more. You'll never get done.

The limit saves you from yourself--so that you can have a life...maybe even outside of GW.
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Old May 23, 2009, 02:24 AM // 02:24   #72
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just do the quests and ur fine. they will pile up whether there is 3 or 5 slots.
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Old May 24, 2009, 07:00 PM // 19:00   #73
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rather than increasing the cap, i'd rather see them get rid of the cap altogether and just add an "expiration date" to the pve quests.

anet lost sight of their goal to make the game friendly for casual gamers on this one. give people a week or two to do their quests at their leisure, imo.
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Old May 25, 2009, 02:10 AM // 02:10   #74
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Many people are saying that they don't have time to do the quests and that some reward are too good to pass up, etc. In response, let me just say two things:
- There will still be a new quest every day. Increasing the list to 5 would not help you keep up with the all the good quest rewards being added. If you aren't completing the quests fast enough to keep up now, having 5 on the list would not change that. You will still need to choose which quests to keep and which to drop.
- The shorter list helps to keep the quest areas in focus - full of people grouping together to complete them. If the list made longer we would risk diluting the quests so that it would be harder to get a group for any of them.

Maybe I didn't do a good job of articulating what I wanted to say -- anyway, I vote "no".
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Old May 25, 2009, 06:18 AM // 06:18   #75
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but the problem is that on the day self it's far easier to get a party so i doubt it will help....
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Old May 25, 2009, 02:23 PM // 14:23   #76
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i would like to see the cap raised to 5, and most of the arguments against this have been 'ad absurdum' fallacy arguments. you distort the arguments for this change by taking them to outrageous extremes that no one is talking about.

Those who are arguing against this for the reason that there won't be enough people to PUG them have a little point, but this argument fails in practicality because any PUG i've joined for a zquest have FAILED. the only time i've beaten these is with guildies or H/H. if you need a PUG to complete this quest, you aren't going to finish them fast anyway, providing more of a need to store 5 quests because they are going to take longer for you to complete in the first place.

as a primary PvE player, i have my main character that i attempt to complete all the Zquests on. other characters i take them with either have that area, or i'm planning on taking them through the area soon anyway. so stating that we would be taking all 5 quests on each character is a straw man argument, because mostly we just want to take and complete all of them on our main character, and would rarely take a quest for all 8-10 characters. (the only quests i've taken on all my characters are the AB/FA/JQ PvP quests because of the huge rewards PvP quests give compared to PvE) The argument claiming that we take every quest on every character is a hollow argument logically, as most PvE players are just trying to do all the Zquests on their main, not all characters.

i can generally make enough time to complete the bounty each night, except when they are dungeon bosses or an elite area boss. because the majority of the bounties are in these types of areas, it would be more convenient to be able to store 5 quests to do over the weekend, when we can assuredly have the time to attempt the quest. with the mission quests, i only take the ones needed for any of the HM books on my main, as they just aren't worth the time invested the vast majority of the time (HM riverside province, for example, takes forever and was only worth 70zcoins).

The other reason i would like to see an increased number of stored quests is because of the disparity in rewards for PvP and PvE players. The current setup seems that it is intended to force PvE players to play PvP because 55% or more of the total available zcoins come from PvP arenas. i don't see PvP characters needing the expensive storage bag reward from this as much as pack rat PvE players do, yet they are set up to attain the big reward faster. This bias towards PvP has affected the PvE crowd in many ways, but this one has taken the cake. in order to achieve the biggest demand of the PvE crowd (more storage), the system is set up such that i HAVE to PvP in order to get my huge storage pack in a reasonable amount of time. i understand that PvP was intended to be the 'end game' for GW, but i don't play games to be forced to deal with arrogant people, and that is pretty much all i've found in my few ventures into PvP arenas. allowing a couple more quests in our logs would help to reduce the feeling of disparity between rewards of PvP and PvE quests.

if the quests were meant to be daily, there would not be the option of storing 3, and there would be an expiration time to when you could cash them in. because of the current way the quests are setup, i see no catastrophic result of them increasing the stored limit to 5, instead i think that it would help to populate more out of the way areas for longer, as was the intention of these quests in the first place.

If the quest stored doesn't increase, i won't cry over it and will just continue the method i've developed to complete as many as i can. allowing an additional 2 quests to be in the log would make it much easier for my guild to form up on the weekends and play together (we always have to ditch quests to take new ones, and we put different priorities on certain quests, resulting in one of having quest A, one B, instead of us all having quests A, B, and C that we can work on together. so increasing the quest limit to 5 would allow us to store each of the weekday quests and being able to work together to complete them on the weekends without any of us doing the quest but unable to get the reward because that happened to be the one we dropped.

unlike PvP skill balances (which generally rape the PvE crowd), adding 2 more to the quest limit wouldn't harm anyone, and would be beneficial to the vast majority of the player base. That is why Anet should consider adjusting the stored quest limit to 5. (i wouldn't support more than 5, but based off a month of doing these, i think the limit of 3 is too few for the casual guild).
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